![]() ![]() Improved performance of the eyeball wave.Added an option to adjust the brightness of the game.Added some missing effects to the mall.Added audio for when the girl in the school disappears.Mini games now save high scores when quitting.I really wish this game had turned out differently for me. But because of the amount of problems I had while playing, such as being unable to play the game at all, I had to call it quits after only playing the game for an hour and collecting three effects. It meant that I would have to go back into the same dreams again just to make sure that I collected all of the effects before moving on to the next door. And while I don’t mind getting lost in video games, not being able to find my way out without having to wake Madotsuki up really frustrated me. None of the dreams connected together in a way that made sense to me as a player. While I don’t mind playing games where you can explore the environment around you, I found that the dreams going to other dreams to be more of a nuisance. I also didn’t enjoy Yume Nikki because of getting lost in this game. Because while the environment Madotsuki was in was intriguing and interesting to explore, I was frustrated that there was no real story that I could sink my teeth into. And while that can be interesting to some players, I want to know more about what’s going on and what I’m supposed to be doing in these dreams. There’s Madotsuki and her dreams and that’s it. In this game, the player is introduced to Madotsuki, a young girl who lives alone in her apartment.īut there’s no real story here. When I play video games, I play for the purpose of being introduced to a whole new world where I can explore the mechanics of the game along with seeing an intriguing and interesting storyline and character development as I progress. And that frustrated me because it showed that the controls didn’t always work.Īnother reason Yume Nikki didn’t appeal to me as a gamer is because of the lack of a storyline. So I’d have to reload Yume Nikki every time I tried to play NASU. I tried furiously pressing every key on my laptop known to mankind to exit out of this mini game, but it refused to let me go. I found the mini game itself to be interesting and intriguing, but quickly became frustrated when I discovered that I couldn’t exit out of it. In NASU, the objective is to catch a falling eggplant in the character’s mouth. In her room, there is an opportunity for the player to play a mini game called NASU. I immediately found myself frustrated with the game when I was in Madotsuki’s room. I had seen so many things on the Internet about this game and thought it would appeal to me. When I first started playing, I was interested in giving this game a shot. There are many reasons why I couldn’t get into playing Yume Nikki. The object of Yume Nikki is to collect all twenty-four effects. The game centers around a young girl named Madotsuki as she enters this dream world where she collects Effects, objects that provide Madotsuki with special abilities. Yume Nikki is a surrealistic adventure game that was developed by Kikiyama in 2004. So for my first Failed Impressions post, I give you Yume Nikki. I’ll have quit playing a game due to lack of interest, holes in storyline, and even rage quit. ![]() In what I hope to be my first and only post, Failed Impressions are going to be video game posts about games I attempted to play only to quit.
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